O QUE SIGNIFICA THE FIRST BERSERKER: KHAZAN?

O que significa The First Berserker: Khazan?

O que significa The First Berserker: Khazan?

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Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, contudo sim do game realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

Acompanhe a jornada do Khazan em Parecer por vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem personalizar efetivamente suas táticas para conquistar muitos tipos de chefes e navegar por cenários de combate variados.

Novo soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e 1 suco amplamente Porreiro para se repetir

Não sei se isso foi por questãeste intencional do design ou resultado de 1 erro, mas tenho a impressãeste do de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual o estúdio preparou — mas vale a pena insistir 1 pouco para passar dela.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiraçãeste de modo a isso foi Nioh, que igualmente utiliza 1 sistema bem semelhante, porém isso tira 1 pouco do charme de um Souls e a graça do explorar 1 mundo interconectado e achar caminhos bem escondidos entre as áreas.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic The First Berserker: Khazan boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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